Summary and Mini Walkthru
A police team transfering some special weapons, was forced down in a snowstorm. They had to stop and move the weapons to a cave. However, terrorists were following them and took them out. They are now in control of the weapon and are holed up in a building that has a cave nearby leading to a subway. Your mission Mr. Phelps, should you decide to accept it, is to search the cave, kill the terrorists, stop them from entering the subway or follow them in and get the weapons.
You start out in an alleyway in a city. The scenery here is excellent and gives a feel for winter in a city. You take out a few grunts and enter a warehouse building where you must deal with some turrets and some snipers. There at least 2 ways to get into this building, both dangerous, this enables you to split your forces and makes the map a little less linear.
You find your way out of the warehouse and onto the back courtyard that leads to the tunnel. You fight your way to the tunnel, where you must take out some grunts and turrets as well as Sergeant Devil. Then its down a hole into a subway area. You are immediatly attacked by Pit Drones and Shock Troopers.
You traverse to a second subway platform where you must explore all the storage areas and offices to find the room with the security overide button.
There's a few Gonomes roaming the halls to slow you down. Now you can go to a previously locked security door and find your way to a lower level where you take out the last of the resistance, but alas just as you do you find out that the terrorist leader General Fortune is waiting for you back at the warehouse.
You must go back to the the warehouse and take him out. He's a tough RobotGrunt and he's not too easy to kill. When he's dead the map is over.
p.s The Secretary will disavow all knowledge of this tape. This tape will self-destruct in 12 seconds.

Review
This is a pretty good map. Weapons and enemies are spread out well. The graphics are good and there are lots of little touches such as graffiti, signs, and posters.
The author has injected humor in some places and used some music, intercom, and screen messages to convey what's happening.
Not much teamwork involved as I test played the map as a single player and had no problems getting through it, in fact this could be a good single player half-life map. My only critisim is there could have been a teleport site near the end of the game in the subway to get back near the warehouse rather than constantly traversing back to get General Fortune. I never got stuck or crashed and the game was enjoyable.