Custom Files

     Custom files are usually sound (.wav), model (.mdl), or other files that didn't come with svencoop and were created or used specifically for your map.

     It is a good idea to put most custom files in a seperate folder with the name of your map. For example models/mymapname/myzombie.mdl. For one thing the program will automatically look for and recognize subfolders under models, sounds, and other folders with mymapname as the name of the folder.
  
   Also if anyone wishes to remove your map (why would they do that?) it is a lot easier as the models and sounds are not buried in the models and sounds main folders.

    In the above case you wouldn't have to put
myzombie.mdl in the res file. An exception to this rule is if there is a T-model. For some reason the program doesn't automatically recognize T-models as resources even if in the properly named model file.

    So in the case of there being a
myzombie.mdl and myzombiet.mdl files in your program you would put in the res file:

    
models/mymapname/myzombie.mdl
     models/mymapname/myzombiet.mdl   (T-model on this line)

     I have also found that even if you have a sub-folder under the models folder with the same name as the bsp file, any sub-folders under that need to be included in the res file, example

     
/models/mymapname/sgtwilko/myzombie.mdl

would have to be in res file because the program doesn't recognize the sgtwilko folder.